home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Super Strategy & Simulation
/
Super Strategy & Simulation - Disc 2.iso
/
Games
/
Scorched Planet
/
spwin.exe
/
SPLANET
/
readme.txt
< prev
next >
Wrap
Text File
|
1996-10-25
|
9KB
|
240 lines
SCORCHED PLANET DEMO
====================
Scorched Planet is a fast paced 3D action/strategy game featuring 19 action
packed missions across 7 huge and hostile terrains.
Scorched Planet is published and distributed by Virgin Interactive
Entertainment and will be released in Europe in October and in North America
in November 1996.
For the latest information on Scorched Planet and Criterion Studios check out
www.csl.com/studios
System Requirements
-------------------
* IBM PC compatible computer, Intel Pentium( 60 (P90 recommended)
* Windows( 95
* 8Mb RAM (16Mb recommended)
* Double speed CD ROM drive (Quad speed for better quality FMV).
* Fast reactions, great blasting skills and a tactical mind
Playing Scorched Planet
-----------------------
The colony world Dator 5 is under attack from the marauding Voraxian Hordes.
The people have sent out a distress call to the Galactic Federation, but
yours is the only Galactic ship in the vicinity. Dator 5 will be taken. And
your job is to save the humans.
Using your Type 16 morphing vehicle, you must defend the people of Dator 5
against Voraxian attacks, both from the skies and from the hills. Voraxian
creatures will attempt to destroy the humans, or capture and carry them back
to the Voraxian factory ship for 're-processing'. You must protect the
humans, and beam them up to the relative safety of your cargo ship orbiting
the planet.
Your Type 16 can carry up to 5 humans at a time. Urge them on-board by
opening the door of your tank-buggy (press the 'Home' key to open/shut the
door). Beam the humans to safety by flying them through the floating
spacegate.
Beware: your flying fighter craft uses fuel. If you run low, you'll
automatically morph back into the tank-buggy. You may find fuel power-ups
around the terrain... or perhaps a destroyed Voraxian will leave a gift...
or maybe you'll come across secret weapon/fuel dumps.
The humans may also be able to assist you. The soldiers (yellow uniforms) are
pretty good at defending themselves when under fire. The civilians (blue
uniforms) aren't really fighters... but some of them are pretty hot
scavengers, maybe they can help you find power-ups. Tip: always be on the
look out for new modes of transportation and pieces of equipment which may
help you in your mission.
Look for the "city beacon" to appear when a settlement is under attack. All
the humans will head towards their city beacon. Tip: if you're quick, you may
be able to evacuate a settlement by grabbing the beacon and dropping it
outside the settlement.
Watch out for spiders mutating humans into zombies. Anti-venom can be used to
cure them.
Remember, collectibles can only be picked up when driving the tank.
Weapons
-------
Weapons are selected by hitting the appropriate keypad number.
Default Weapons
Type Key No. Weapon Description
---- ------- ------------------
Shocker shell 1 Slow firing artillery shell.
Laser bolt 1 Low powered high velocity laser.
Collectible Weapons
Type Key No. Weapon Description
---- ------- ------------------
Plasma Bolt 2 Short range plasma bolts designed not to kill humans:
ideal for freeing cocooned humans.
Sonic Blast 3 Long range but slow firing rings of destructive sonic
energy.
Homing Missile 4 Highly powerful missile: use T to target and L to
lock, then just fire and forget.
Multi-Missile 5 Low powered, auto targeting homing missile.
Trident Strike 6 An upgrade to your shocker/laser combo with a higher
burst rate and field of fire.
Mines 8 Highly explosive proximity mines: fired backwards.
Power-Ups
---------
Item Description
---- -----------
Fuel 25% fuel recharge
Shields 20% shield recharge
Max Shields Maximum shield recharge
Map Enhancer Terrain map
Inventory Items
---------------
See below under Key Control on how to select and deploy inventory items.
Item Description
---- -----------
City Beacon When a settlement comes under attack a Beacon will
appear ( flashing red circle on radar). The humans
from that settlement will always follow the beacon
to try and get within its radius of influence. You
can use the beacon to herd the humans away from
danger.
A-Tron An attractotron capable of attracting Voraxians for 1
minute.
R-Tron A repellotron capable of repelling Voraxians for 1
minute.
Anti-Venom Will cure Zombies when dropped nearby.
Special items
Item Description
---- -----------
Regeneration Indicator Indicates that a collectible is being regenerated.
Human Behavior
--------------
The key to completing the game is understanding the humans' behavior and
using the humans to help you. To do this you must be clear on how the humans
interact with Beacons and other objects.
If you press Home to hail the humans to your tank, this will override all
other behaviour. If the humans are within the beacon radius then they will go
about their default behaviour. If you transport a human outside the beacon
radius then the human will go about its default behaviour.
Soldier - A soldier will attack Voraxians if they are nearby. If there is a
gun turret nearby the soldier will use it. If there are no Voraxians nearby
then a soldier will head for its beacon.
Civilian - A civilian will collect power-ups if they are nearby and leave
them at the beacon. If there are no power-ups nearby then a civilian will
head for its beacon.
Zombie - Humans cocooned by spiders become zombies. A zombie will always
attempt to turn other humans into zombies. A zombie will self destruct in 2
minutes.
If you transport the beacon then the humans outside the beacon radius will
head towards their beacon. If, when outside its beacon radius, a human
passes into the influence radius of another beacon then that beacon becomes
its home beacon.
For every human you save over your quota you will have an enhanced human on
the next stage. So, if you save 12 humans when your quota was only 10 then
you will have 2 enhanced humans on the next stage. An enhanced human is
bigger, stronger and more effective in its tasks than ordinary humans.
Controls
--------
Mouse Control Function
------------- --------
Right mouse button (RMB) accelerate (double click for higher tank speed)
Left mouse button (LMB) fire
Alt + Mouse movement move tank turret up and down
Alt + Mouse movement move aircraft from side to side
Mouse movement vehicle direction
Key Control Function
----------- --------
Home vehicle door open/close calling humans onboard
End vehicle morph
<> radar range lower/higher
Shift accelerate (double click for higher tank speed)
Ctrl fire
Arrows vehicle direction
Tab map view on/off
[ ] cycle through inventory items
Enter use selected inventory item
Space bar rotates vehicle 180 degrees
- + brightness down/up
Alt + up & down arrows tank turret up and down
Alt + up & down arrows move aircraft from side to side
P pause game
S shadows on/off
T select homing missile target
L lock onto selected target
M toggle homing missile camera angles
F1 cockpit view
F2 1st person view
F3 top down view
F4 fixed camera orientation
F5 fixed chase view
F6 fixed rear view
F7 left side view
F8 right side view
F9 free chase view
Radar signatures
----------------
white dot human
yellow dot power-up (flashing=fuel/shield)
blue dot flying Voraxian
red dot ground Voraxian
purple dot Voraxian Factory Ship
red square spacegate
*** TECHNICAL SUPPORT:
714-833-1999 24hr automated support
714-833-1999 Live technical support (Mon-Fri 8-7 PST)
714-833-2001 FAX
714-833-3305 BBS
World Wide Web www.vie.com
*** ORDER INFO:
To order, visit your local retailer or call
1-800-874-4607 or
1-619-693-1200
1-619-530-2225 FAX
***
Scorched Planet(tm), (c) 1995,1996 by Criterion Studios. All rights reserved.
Criterion Studios is a division of Criterion Software Ltd., a Canon Company.
RenderWare is a registered trademark of Canon Inc.
Pentium (R) is a registered trademark of Intel Corporation.
Windows (R) is a registered trademark of Microsoft Corporation.